Now that elevators are working and on the map, all of the major portions of the engine are done. Basic construction, pathfinding, visitor and resident AI and simulation. You can see a short video of the elevators in action below.
Now, the goal is to take the engine and transform it into a game. There’s a lot left to do, from graphics, to user interface, to adding additional systems and features. Plus all sorts of minor, but important areas that need to be polished. And playtesting for balance and bug and ease of use.
The ultimate goal of the game is to let players build a wide variety of buildings, from creating a series of brownstone/brick rowhouses, to gleaming skyscrapers. From creating a tiny shopping mall, to recreating the massive monstrosity of the Kowloon Walled City, and all sorts of buildings in between.